Monday, April 20, 2009

Game Roughdrafting

o What is the goal of the game?
To get to the end of the level, very much like Mario.
o What are the obstacles?
Other enemy ninjas, spike pits, and fireballs. Possibly imps or some kind of demonic entity.
o How do you lose?
If you get hit by an enemy or hit a trap, you die.
o How do you win?
Getting to the end of the level, and beat the Boss at the end of the game.
o Is it a Simulation (like "the cage")? side scroller (like "shooter)? Platformer? puzzle game? Shooter?
Almost like a platformer shooter.
o Describe the main character
+ What does it look like?
He is a little ninja.
+ What can it do?
Has the ability to run, dodge, jump, throw shuriken (ninja stars), and possibly super run.
+ Provide a picture
o Describe each enemy/boss/obstacle
+ What does it look like?
The Boss is a kind of demonic entity, like a pit devil or hellhound. Something that when you look at it you say “That’s just Evil”
+ What can it do?
Lob fireballs and release little demons.
+ What AI/Behaviors does it have?
It could probably release little ball-like minions (like from Zombie-simulation) that can chase you, and have to lead them into a killzone of some sort.
+ Why is it a threat?
This big bad demonic thing wants to kill everything.
+ How can we overcome it?
Hit its weakspot repetitively.
+ Provide a picture
o Describe the level maps (provide pictures)
o Using "http://mywebspiration.com" provide a flow chart of the game
+ Here is a simple/sample one
o List any new/difficult/innovative features the game may have. Things that we will need to figure out how to code.
o What sounds will be in the game?
o Provide as many images/multimedia as you can!

2 comments:

DivingRhino said...

What are the coding challenges ... what will be difficult to implement? If we can determine what will be a tough coding job I/we can start thinking about that piece.

DivingRhino said...

List/describe some AI behaviors you will have.