Tuesday, April 21, 2009

Additional Info for Original Game

Possible problems:
Some of my traps, like shooting spikes, will need to have a sight line, and fire darts only when the Ninja walks by.
Enemies that jump around like in the platformer.
Enemies with sight lines and throw things within a certain range.
Key to open door.
Boss at the end of level 2.
Possibly low gravity in some zones.

1 comment:

DivingRhino said...

One way to handle the site line in this case, or the low gravity ... if they always happen in the same spot (the shoot from spot is always fixed) you could have an invisible sprite with ghost collision turned on so that hitting the sprite triggers the trap, or the low gravity.