Monday, February 9, 2009

New Behaviors

Possible new behaviors for our "Cage" game (or also known as "Zomb--"...er...the "Common Cold")

Blue ball can only stay within this territory or zone on the map.

When red ball hits blue ball, blue ball changes to red, and has the same attributes (movement, etc.) as red ball.

When blue ball hits a specific wall (or object), blue ball dies, but red ball doesn't.

Red ball runs away from blue ball if it sees blue ball.

Reds will group together when they see each other.

Blue ball will run away from other blue balls, but chase down reds if seen.

4 comments:

DivingRhino said...

Excellent. I'd like to try the grouping behavior with both the infected and the non-infected.

Would the infected group and then have some break off to chase a passing blue ball? How would a group of blues react to a charging red?

We could code on this all semester!

ice3021 said...

We could also have it to where if the human lands in a "safe zone" the zombie can't go into it, but the human HAS to come out eventually.

Rachel said...

Good Job Alex!!!!!101110111!!!011!!10101010101!!111

DanielN said...

Good rules. I really like the grouping idea.