Most popular games have a lot of things in common with all the others in the same pool. They are all original in their own aspect, have an edge that makes players repeat it over and over, there's twists to keep you interested and entertained, there isn't a lot of one-sidedness; and players are able to choose things, not just follow a rigid, set course.
My ninja game will hopefully translate a lot of these things when people play it. I still have to add in more enemies and figure out ways to incorporate them in an interesting manner. I have one level so far with a course with some options, but will continue to expand on this idea in further levels.
Hopefully I can wrap a bunch of different game types into this one package: platformer, sidescroller, shooter, and possibly simulation-esque. Almost each level has its own genre and style, with some intermediary levels where you fall, etc. Almost loading screen-ish.
Sunday, May 10, 2009
Subscribe to:
Comments (Atom)
